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Bengal Class: Confed Strike CarrierPoints: 40 Max Speed: 1 Acceleration: 1/2 Turn Rate: 1/3 Afterburner: none Target Roll: 2+ Shields: Phase Shields Regeneration: n/a Hull: 940 Guns: 6 Anti-Matter Guns, 3 Flak Cannons Missiles: none Decoys: none Fighter Complement: 104 Jump Drive: yes |
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Broadsword Class: Confed BomberPoints: 7 Max Speed: 3 Acceleration: 1 Turn Rate: 1 Afterburner: none Target Roll: 5+ Shields: 36 Regeneration: 5 Hull: 56 Guns: 3 Mass Driver Cannons, 3 Turrets (Port, Starboard, Aft) Missiles: 4 Torpedoes, 4 Pilum FF Decoys: 1 Chaff Pod Fighter Complement: none Jump Drive: x2 |
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Clydesdale Class: Confed TransportPoints: 5 Max Speed: 2 Acceleration: 1/3 Turn Rate: 1/2 Afterburner: none Target Roll: 4+ Shields: 50 Regeneration: 3 Hull: 46 Guns: 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: none Jump Drive: x10 |
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Concordia Class: Confed Fleet CarrierPoints: 36 Max Speed: 1 Acceleration: 1/3 Turn Rate: 1/3 Afterburner: none Target Roll: 2+ Shields: Phase Shields Regeneration: n/a Hull: 900 Guns: 6 Anti-Matter Guns, 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 80 fighters Jump Drive: yes |
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Confed Sector Base Class: Space StationPoints: 19 Max Speed: none Acceleration: none Turn Rate: none Afterburner: none Target Roll: 1+ Shields: Phase Shields Regeneration: n/a Hull: 2,800 Guns: 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 120 fighters Jump Drive: none |
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Confed Star Base Class: Space StationPoints: 7 Max Speed: none Acceleration: none Turn Rate: none Afterburner: none Target Roll: 1+ Shields: Phase Shields Regeneration: n/a Hull: 600 Guns: 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 55 fighters Jump Drive: none |
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Confed Supply Depot Class: Space StationPoints: 11 Max Speed: none Acceleration: none Turn Rate: none Afterburner: none Target Roll: 1+ Shields: Phase Shields Regeneration: n/a Hull: 1,400 Guns: 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 20 fighters Jump Drive: none |
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Confederation Class: Confed DreadnoughtPoints: 56 Max Speed: 1 Acceleration: 1/3 Turn Rate: 1/3 Afterburner: none Target Roll: 1+ Shields: Phase Shields Regeneration: n/a Hull: 1,800 Guns: 1 Phase Transit Cannon, 8 Anti-Matter Guns, 3 Flak Cannons Missiles: none Decoys: none Fighter Complement: 120 fighters Jump Drive: yes |
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Drakhri Class: Kilrathi Medium FighterPoints: 3 Max Speed: 4 Acceleration: 2 Turn Rate: 2 Afterburner: 12 (x4) Target Roll: 7+ Shields: 11 Regeneration: 3 Hull: 15 Guns: 3 Laser Cannons Missiles: 4 Paw DF Decoys: 1 Chaff Pod Fighter Complement: none Jump Drive: none |
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Durango Class: Confed Heavy DestroyerPoints: 22 Max Speed: 1 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 3+ Shields: Phase Shields Regeneration: n/a Hull: 700 Guns: 4 Anti-Matter Guns Missiles: none Decoys: none Fighter Complement: none Jump Drive: yes |
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Epee Class: Confed Light FighterPoints: 3 Max Speed: 5 Acceleration: 3 Turn Rate: 3 Afterburner: 14 (x5) Target Roll: 8+ Shields: 12 Regeneration: 2 Hull: 13 Guns: 2 Particle Cannons Missiles: 2 Javelin HS, 2 Dart DF (or: 1 Torpedo) Decoys: none Fighter Complement: none Jump Drive: none |
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Ferret Class: Confed Patrol FighterPoints: 2 Max Speed: 5 Acceleration: 2 Turn Rate: 3 Afterburner: 14 (x4) Target Roll: 7+ Shields: 12 Regeneration: 2 Hull: 22 Guns: 2 Mass Driver Cannons Missiles: none (or: 2 Javelin HS) Decoys: none Fighter Complement: none Jump Drive: none |
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Fralthra Class: Kilrathi CruiserPoints: 48 Max Speed: 2 Acceleration: 1/2 Turn Rate: 1/3 Afterburner: none Target Roll: 2+ Shields: Phase Shields Regeneration: n/a Hull: 2,600 Guns: 3 Anti-Matter Guns, 3 Flak Cannons Missiles: none Decoys: none Fighter Complement: 40 Jump Drive: yes |
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Gilgamesh Class: Confed DestroyerPoints: 30 Max Speed: 3 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 3+ Shields: Phase Shields Regeneration: n/a Hull: 900 Guns: 2 Anti-Matter Guns, 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: none Jump Drive: yes |
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Grikath Class: Kilrathi Heavy FighterPoints: 7 Max Speed: 3 Afterburner: 10 (x3) Target Roll: 5+ Shields: 22 Regeneration: 5 Hull: 62 Guns: 3 Neutron Guns, 1 Turret (Aft) Missiles: 3 Torpedoes, 3 Fang FF Decoys: 3 Chaff Pods Fighter Complement: none Jump Drive: x2 |
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Jalkehi Class: Kilrathi Heavy FighterPoints: 5 Max Speed: 3 Acceleration: 1 Turn Rate: 1 Afterburner: 10 (x3) Target Roll: 5+ Shields: 23 Regeneration: 4 Hull: 52 Guns: 1 Particle Cannon, 4 Laser Cannons, 1 Turret (Aft) Missiles: 4 Claw IR, 1 Paw DF Decoys: 1 Chaff Pod Fighter Complement: none Jump Drive: none |
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Kamekh Class: Kilrathi CorvettePoints: 9 Max Speed: 2 Afterburner: none Target Roll: 4+ Shields: 196 Regeneration: 5 Hull: 76 Guns: 3 Flak Cannons Missiles: 4 Torpedoes, 6 Claw IR Decoys: none Fighter Complement: none Jump Drive: x10 |
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Kilrathi Sector Base Class: Space StationPoints: 26 Max Speed: none Acceleration: none Turn Rate: none Afterburner: none Target Roll: 1+ Shields: Phase Shields Regeneration: n/a Hull: 2,800 Guns: 4 Anti-Matter Guns, 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 110 fighters Jump Drive: none |
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Kilrathi Supply Depot Class: Space StationPoints: 11 Max Speed: none Acceleration: none Turn Rate: none Afterburner: none Target Roll: 1+ Shields: Phase Shields Regeneration: n/a Hull: 1,400 Guns: 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 20 fighters Jump Drive: none |
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Ralatha Class: Kilrathi DestroyerPoints: 36 Max Speed: 3 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 3+ Shields: Phase Shields Regeneration: n/a Hull: 2,000 Guns: 2 Anti-Matter Guns, 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 23 Jump Drive: yes |
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Rapier II Class: Confed Medium FighterPoints: 4 Max Speed: 5 Acceleration: 3 Turn Rate: 3 Afterburner: 13 (x5) Target Roll: 7+ Shields: 23 Regeneration: 3 Hull: 28 Guns: 2 Particle Cannons, 2 Laser Cannons Missiles: 2 Pilum FF, 2 Javelin HS, 2 Dart DF Decoys: 2 Chaff Pods Fighter Complement: none Jump Drive: none |
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Refinery Class: Space StationPoints: 6 (mission objective only) Max Speed: none Acceleration: none Turn Rate: none Afterburner: none Target Roll: 1+ Shields: 200 Regeneration: 4 Hull: 400 Guns: none Missiles: none Decoys: none Fighter Complement: none Jump Drive: none |
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Sabre Class: Confed Heavy FighterPoints: 5 Max Speed: 4 Acceleration: 3 Turn Rate: 3 Afterburner: 12 (x4) Target Roll: 6+ Shields: 20 Regeneration: 4 Hull: 54 Guns: 2 Particle Cannons, 2 Mass Driver Cannons, 1 Turret (Aft) Missiles: 2 Torpedoes, 4 Spiculum IR, 2 Pilum FF, 2 Dart DF Decoys: 3 Chaff Pods Fighter Complement: none Jump Drive: none |
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Sartha Class: Kilrathi Light FighterPoints: 2 Max Speed: 4 Acceleration: 2 Turn Rate: 3 Afterburner: 12 (x5) Target Roll: 8+ Shields: 10 Regeneration: 2 Hull: 14 Guns: 2 Neutron Guns Missiles: 1 Paw DF Decoys: none Fighter Complement: none Jump Drive: none |
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Southampton Class: Confed DestroyerPoints: 16 Max Speed: 2 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 3+ Shields: Phase Shields Regeneration: n/a Hull: 600 Guns: 2 Anti-Matter Guns, 1 Flak Cannon Missiles: none Decoys: none Fighter Complement: 5 Jump Drive: yes |
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Tallahassee Class: Confed CruiserPoints: 28 Max Speed: 2 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 2+ Shields: Phase Shields Regeneration: n/a Hull: 800 Guns: 3 Anti-Matter Guns, 3 Flak Cannons Missiles: none Decoys: none Fighter Complement: 5 Jump Drive: yes |
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Waterloo Class: Confed CruiserPoints: 36 Max Speed: 2 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 2+ Shields: Phase Shields Regeneration: n/a Hull: 1,100 Guns: 4 Anti-Matter Guns, 3 Flak Cannons Missiles: none Decoys: none Fighter Complement: 40 Jump Drive: yes |
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Yorktown Class: Confed Light CarrierPoints: 28 Max Speed: 1 Acceleration: 1/2 Turn Rate: 1/2 Afterburner: none Target Roll: 2+ Shields: Phase Shields Regeneration: n/a Hull: 800 Guns: 4 Anti-Matter Guns, 2 Flak Cannons Missiles: none Decoys: none Fighter Complement: 40 Jump Drive: yes |
All ship models and textures by Marc Pageau.