Bengal

Class: Confed Strike Carrier
Points: 40
Max Speed: 1
Acceleration: 1/2
Turn Rate: 1/3
Afterburner: none
Target Roll: 2+
Shields: Phase Shields
Regeneration: n/a
Hull: 940
Guns: 6 Anti-Matter Guns, 3 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 104
Jump Drive: yes

Broadsword

Class: Confed Bomber
Points: 7
Max Speed: 3
Acceleration: 1
Turn Rate: 1
Afterburner: none
Target Roll: 5+
Shields: 36
Regeneration: 5
Hull: 56
Guns: 3 Mass Driver Cannons, 3 Turrets (Port, Starboard, Aft)
Missiles: 4 Torpedoes, 4 Pilum FF
Decoys: 1 Chaff Pod
Fighter Complement: none
Jump Drive: x2

Clydesdale

Class: Confed Transport
Points: 5
Max Speed: 2
Acceleration: 1/3
Turn Rate: 1/2
Afterburner: none
Target Roll: 4+
Shields: 50
Regeneration: 3
Hull: 46
Guns: 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: none
Jump Drive: x10

Concordia

Class: Confed Fleet Carrier
Points: 36
Max Speed: 1
Acceleration: 1/3
Turn Rate: 1/3
Afterburner: none
Target Roll: 2+
Shields: Phase Shields
Regeneration: n/a
Hull: 900
Guns: 6 Anti-Matter Guns, 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 80 fighters
Jump Drive: yes

Confed Sector Base

Class: Space Station
Points: 19
Max Speed: none
Acceleration: none
Turn Rate: none
Afterburner: none
Target Roll: 1+
Shields: Phase Shields
Regeneration: n/a
Hull: 2,800
Guns: 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 120 fighters
Jump Drive: none

Confed Star Base

Class: Space Station
Points: 7
Max Speed: none
Acceleration: none
Turn Rate: none
Afterburner: none
Target Roll: 1+
Shields: Phase Shields
Regeneration: n/a
Hull: 600
Guns: 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 55 fighters
Jump Drive: none

Confed Supply Depot

Class: Space Station
Points: 11
Max Speed: none
Acceleration: none
Turn Rate: none
Afterburner: none
Target Roll: 1+
Shields: Phase Shields
Regeneration: n/a
Hull: 1,400
Guns: 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 20 fighters
Jump Drive: none

Confederation

Class: Confed Dreadnought
Points: 56
Max Speed: 1
Acceleration: 1/3
Turn Rate: 1/3
Afterburner: none
Target Roll: 1+
Shields: Phase Shields
Regeneration: n/a
Hull: 1,800
Guns: 1 Phase Transit Cannon, 8 Anti-Matter Guns, 3 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 120 fighters
Jump Drive: yes

Drakhri

Class: Kilrathi Medium Fighter
Points: 3
Max Speed: 4
Acceleration: 2
Turn Rate: 2
Afterburner: 12 (x4)
Target Roll: 7+
Shields: 11
Regeneration: 3
Hull: 15
Guns: 3 Laser Cannons
Missiles: 4 Paw DF
Decoys: 1 Chaff Pod
Fighter Complement: none
Jump Drive: none

Durango

Class: Confed Heavy Destroyer
Points: 22
Max Speed: 1
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 3+
Shields: Phase Shields
Regeneration: n/a
Hull: 700
Guns: 4 Anti-Matter Guns
Missiles: none
Decoys: none
Fighter Complement: none
Jump Drive: yes

Epee

Class: Confed Light Fighter
Points: 3
Max Speed: 5
Acceleration: 3
Turn Rate: 3
Afterburner: 14 (x5)
Target Roll: 8+
Shields: 12
Regeneration: 2
Hull: 13
Guns: 2 Particle Cannons
Missiles: 2 Javelin HS, 2 Dart DF (or: 1 Torpedo)
Decoys: none
Fighter Complement: none
Jump Drive: none

Ferret

Class: Confed Patrol Fighter
Points: 2
Max Speed: 5
Acceleration: 2
Turn Rate: 3
Afterburner: 14 (x4)
Target Roll: 7+
Shields: 12
Regeneration: 2
Hull: 22
Guns: 2 Mass Driver Cannons
Missiles: none (or: 2 Javelin HS)
Decoys: none
Fighter Complement: none
Jump Drive: none

Fralthra

Class: Kilrathi Cruiser
Points: 48
Max Speed: 2
Acceleration: 1/2
Turn Rate: 1/3
Afterburner: none
Target Roll: 2+
Shields: Phase Shields
Regeneration: n/a
Hull: 2,600
Guns: 3 Anti-Matter Guns, 3 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 40
Jump Drive: yes

Gilgamesh

Class: Confed Destroyer
Points: 30
Max Speed: 3
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 3+
Shields: Phase Shields
Regeneration: n/a
Hull: 900
Guns: 2 Anti-Matter Guns, 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: none
Jump Drive: yes

Grikath

Class: Kilrathi Heavy Fighter
Points: 7
Max Speed: 3
Afterburner: 10 (x3)
Target Roll: 5+
Shields: 22
Regeneration: 5
Hull: 62
Guns: 3 Neutron Guns, 1 Turret (Aft)
Missiles: 3 Torpedoes, 3 Fang FF
Decoys: 3 Chaff Pods
Fighter Complement: none
Jump Drive: x2

Jalkehi

Class: Kilrathi Heavy Fighter
Points: 5
Max Speed: 3
Acceleration: 1
Turn Rate: 1
Afterburner: 10 (x3)
Target Roll: 5+
Shields: 23
Regeneration: 4
Hull: 52
Guns: 1 Particle Cannon, 4 Laser Cannons, 1 Turret (Aft)
Missiles: 4 Claw IR, 1 Paw DF
Decoys: 1 Chaff Pod
Fighter Complement: none
Jump Drive: none

Kamekh

Class: Kilrathi Corvette
Points: 9
Max Speed: 2
Afterburner: none
Target Roll: 4+
Shields: 196
Regeneration: 5
Hull: 76
Guns: 3 Flak Cannons
Missiles: 4 Torpedoes, 6 Claw IR
Decoys: none
Fighter Complement: none
Jump Drive: x10

Kilrathi Sector Base

Class: Space Station
Points: 26
Max Speed: none
Acceleration: none
Turn Rate: none
Afterburner: none
Target Roll: 1+
Shields: Phase Shields
Regeneration: n/a
Hull: 2,800
Guns: 4 Anti-Matter Guns, 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 110 fighters
Jump Drive: none

Kilrathi Supply Depot

Class: Space Station
Points: 11
Max Speed: none
Acceleration: none
Turn Rate: none
Afterburner: none
Target Roll: 1+
Shields: Phase Shields
Regeneration: n/a
Hull: 1,400
Guns: 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 20 fighters
Jump Drive: none

Ralatha

Class: Kilrathi Destroyer
Points: 36
Max Speed: 3
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 3+
Shields: Phase Shields
Regeneration: n/a
Hull: 2,000
Guns: 2 Anti-Matter Guns, 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 23
Jump Drive: yes

Rapier II

Class: Confed Medium Fighter
Points: 4
Max Speed: 5
Acceleration: 3
Turn Rate: 3
Afterburner: 13 (x5)
Target Roll: 7+
Shields: 23
Regeneration: 3
Hull: 28
Guns: 2 Particle Cannons, 2 Laser Cannons
Missiles: 2 Pilum FF, 2 Javelin HS, 2 Dart DF
Decoys: 2 Chaff Pods
Fighter Complement: none
Jump Drive: none

Refinery

Class: Space Station
Points: 6 (mission objective only)
Max Speed: none
Acceleration: none
Turn Rate: none
Afterburner: none
Target Roll: 1+
Shields: 200
Regeneration: 4
Hull: 400
Guns: none
Missiles: none
Decoys: none
Fighter Complement: none
Jump Drive: none

Sabre

Class: Confed Heavy Fighter
Points: 5
Max Speed: 4
Acceleration: 3
Turn Rate: 3
Afterburner: 12 (x4)
Target Roll: 6+
Shields: 20
Regeneration: 4
Hull: 54
Guns: 2 Particle Cannons, 2 Mass Driver Cannons, 1 Turret (Aft)
Missiles: 2 Torpedoes, 4 Spiculum IR, 2 Pilum FF, 2 Dart DF
Decoys: 3 Chaff Pods
Fighter Complement: none
Jump Drive: none

Sartha

Class: Kilrathi Light Fighter
Points: 2
Max Speed: 4
Acceleration: 2
Turn Rate: 3
Afterburner: 12 (x5)
Target Roll: 8+
Shields: 10
Regeneration: 2
Hull: 14
Guns: 2 Neutron Guns
Missiles: 1 Paw DF
Decoys: none
Fighter Complement: none
Jump Drive: none

Southampton

Class: Confed Destroyer
Points: 16
Max Speed: 2
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 3+
Shields: Phase Shields
Regeneration: n/a
Hull: 600
Guns: 2 Anti-Matter Guns, 1 Flak Cannon
Missiles: none
Decoys: none
Fighter Complement: 5
Jump Drive: yes

Tallahassee

Class: Confed Cruiser
Points: 28
Max Speed: 2
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 2+
Shields: Phase Shields
Regeneration: n/a
Hull: 800
Guns: 3 Anti-Matter Guns, 3 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 5
Jump Drive: yes

Waterloo

Class: Confed Cruiser
Points: 36
Max Speed: 2
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 2+
Shields: Phase Shields
Regeneration: n/a
Hull: 1,100
Guns: 4 Anti-Matter Guns, 3 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 40
Jump Drive: yes

Yorktown

Class: Confed Light Carrier
Points: 28
Max Speed: 1
Acceleration: 1/2
Turn Rate: 1/2
Afterburner: none
Target Roll: 2+
Shields: Phase Shields
Regeneration: n/a
Hull: 800
Guns: 4 Anti-Matter Guns, 2 Flak Cannons
Missiles: none
Decoys: none
Fighter Complement: 40
Jump Drive: yes

All ship models and textures by Marc Pageau.