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COMBAT PHASE
Koractu 1 locks torpedo on TCS Beowulf (turn 2/3).
Koractu 2 locks torpedo on TCS Beowulf (turn 3/3).
Koractu 2 launches a torpedo at TCS Beowulf.
Tango 1 launches a Pilum FF missile.
Tango 2 launches a Pilum FF missile.
Tango 3 launches a Javelin HS missile at Koractu 2 (Target Roll: 4+).

END PHASE
Tango 1's FF missile (1/2) locks on Koractu 2.
Tango 1's FF missile (2/2) can't get a target lock.
Tango 2's FF missile (1/2) locks on Koractu 2.
Tango 3's FF missile (2/2) locks on Koractu 2.
Koractu 2 releases a chaff pod.
- HS missile (chaff roll: 1): no effect.
- FF missile (chaff roll: natural 1): no effect.
- FF missile (chaff roll: 0): no effect.
- FF missile (chaff roll: 0): no effect
Tango 1's FF missile hits Koractu 2 (Target Roll: 3+, actual roll: 9), inflicting 10 damage points.
Tango 2's FF missile hits Koractu 2 (Target Roll: 3+, actual roll: 10), inflicting 10 damage points.
Tango 3's FF missile hits Koractu 2 (Target Roll: 3+, actual roll: 6), inflicting 10 damage points.
Tango 3's HS missile hits Koractu 2 (Target Roll: 4+, actual roll: 10), inflicting 16 damage points.
Koractu 2's torpedo moving through Flak fire (Target Roll: 8+, actual roll: 6).
Koractu 2's torpedo moving through Flak fire (Target Roll: 8+, actual roll: 4).
Koractu 2's torpedo hits TCS Beowulf (Target Roll: 3+, actual roll: 7), inflicting 500 damage points.
Koractu 1's shields recharge 5 points.
Koractu 2's shields recharge 5 points.
Tango 2's shields recharge 2 points.
Tango 3's shields recharge 3 points.
Vorshaki 1's shields recharge 1 point.

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