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MOVEMENT PHASE
Pip moving through asteroid hex at speed 5 (Threat Count 5+, actual roll: 5).
Pip navigates the asteroid field unscathed.

COMBAT PHASE
Pip fires at QuailPilot:
Particle Cannons (8+): 2 (natural miss) - 8 (hit) - 7 (miss) - 9 (hit)
Pip inflicts 10 damage points.
Pip launches a Dart DF at QuailPilot (Target Roll 8+).

END PHASE
Pip's missile misses QuailPilot (Target Roll: 8+, actual roll: 4).
QuailPilot's shields recharge 3 points.

Submitted Turns: Pip - QuailPilot

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