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MOVEMENT PHASE
QuailPilot moving through asteroid hex at speed 4 (Threat Count 5+, actual roll: 10).
QuailPilot navigates the asteroid field unscathed.
COMBAT PHASE
QuailPilot fires at Pip (opportunity fire):
Laser Cannons (8+): 8 (hit) - 4 (miss) - 3 (miss)
QuailPilot inflicts 2 damage points.
END PHASE
Pip's shields recharge 2 points.